TANGO C++ Quick start

Intended audience: developers

This quick tutorial will guide you to some fundamental TANGO concepts and how to do the first steps.

Fundamental TANGO concepts

Before starting to work in TANGO, it is important to know at least some concepts.

TANGO is a control system framework, composed by a set of devices running somewhere on the network, that communicate each other through on CORBA and ZeroMQ. Everything which needs to be controlled is modeled as a Device.

Every device in the network is identified by the Fully Qualified Domain Name (FQDN), a unique case insensitive name in the format:

tango://hostname.full.domain.name:port/domain/family/member

Usually the environment variable TANGO_HOST is used by clients/servers to know on which host and port the Database server is running:

TANGO_HOST=tango://hostname.full.domain.name:port

or short form

TANGO_HOST=hostname:port

In this way is possible to refers a device as domain/family/member

eg. DishArray1/Receiver/01 LAB/PowerSupply/01

Each device has a series of attributes, pipes, properties and commands.

An attribute is identified by a name in a device and represents the data fields a Device wants clients to Read or Write or receive Events. It has a value that can be read or can also be changed (read-write attributes). Each attribute has a well known, fixed data type.

A pipe is a kind of attribute and it consists in a data stream or channel for exchanging a stream of any Tango data type. Data types can be sent individually or grouped together in a Blob

A property is identified by a name in a device. It consists in a data stored in the database and used to configure Devices at startup.

A command is also identified by a name and is the action of a device the clients needs to execute. A command may or not receive a parameter and may or not return a value when it is executed.

Any device has at least a State and Status attributes and State, Status and Init commands. Reading the State or Status attributes has the same effect as executing the State or Status commands.

Devices belong to a Device Class and are hosted in a Device Server.

The device class implements a generic Device behaviour. Properties are used to configure the specific Device. Device Classes can be implemented in Python, C++ or Java.

TANGO devices live inside a operating system process called TANGO Device Server. This server acts as a container of devices. A device server can host multiple devices of multiple TANGO classes. Devices are, therefore, only accessible when the corresponding TANGO Device Server is running.

A special TANGO device server called the TANGO Database Server will act as a naming service between TANGO servers and clients. This server has a known address where it can be reached that is the addresses setted in TANGO_HOST environment variable.

Step 1: installation

This chapter assumes that you have already installed Tango in your local computer or in your network. If you need to install TANGO, please reference to the documentation.

Step 2: create a device class

A useful tool to create a TANGO Class skeleton is POGO. POGO is a tool that permits you the generate code and the documentation of a class model in the different programming languages (c++, Java and Python).

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In the example a c++ Tango class, named TangoQuickStart, has been created. To generate the code go to File -> Generate and press OK in the window.

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In order to compile properly the class, you need to add the packaging. Into POGO, go to File -> Export Package and check all the headers. The tool will create a new folder with the packages.

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Once you created a skeleton and added the header, you can add your code into the class and compile it. In this section you can find a guide how to implement a c++ device class. You may find more on device API here.

In this link you can find the POGO guide.

Step 3: compile the device class

To compile the files, go to the folder that you choose to store your class and execute the following command:

cd packaging
./autogen.sh
./configure --prefix=$HOME/packaging
make
make install

If everything works, you will see the files in the src directory

../../../_images/imageFilesFolder.png

Step 4: register the device

Open Jive and go to Edit -> Create Server

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Fill the form as follow:

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Remember that in the server you must add the ServerName, that is the name of the Device Server and che instance. In Class you have to insert che correct ClassName and in Device you can add one or more device, following the convention:

domain/family/member

After, click Register server.

Step 5: start the device

In order to start the device, using the command line, go to the folder where you compiled your c++ class

cd packaging/src/

and use the command with the following sintax:

<TangoClassName> <instance>

Where <TangoClassName> is the name of the class that you created, and the instance is the name of the instance into the TANGO Database.

In the example:

../../../_images/imageCommand.png

If everything is ok, the following message appears:

Ready to accept request

Step 6: explore the device

When finish, you can explore your device using Jive.

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